
Most passive items are part of item trees. Utility items provide boosts for miscellaneous stats (Cooldown Reduction, MP5, Movement Speed, etc.) or provide supportive and team beneficial bonuses (like Aura effects).Defensive items provide bonuses to stats related to defense and self-preservation (Physical & Magical Protection, Health and HP5).Offensive items provide boosts to stats related to attack and damage output (Physical & Magical Power, Attack Speed, Critical Strike Chance, etc.).Passive items are classified in different categories based on what stats they provide: Offensive, Defensive and Utility. While most Passive items can be acquired by anyone, there are a number of items that are restricted to gods with a certain type of power (Physical or Magical) these are mostly the ones that provide Power, Lifesteal or Penetration bonuses of a specific power type. Each god can only hold up to six different Passive items. Each one provides bonuses to one or more statistics. Passive items are the most prevalent in the game. If one changes their mind or selects the wrong relic, it can still be sold back and switched as long as the player hasn't left the fountain or used it, as doing either will lock the relic in for the rest of the match. Upgraded relics will inherit any remaining cooldown from the original one. These upgraded effects are shown on the relic's description in yellow. Relics come in item trees, and can be upgraded to Tier 2 for 300 gold and Tier 3 for 500 gold (for a total of 800 gold), increasing their potency or giving them additional effects. Players can fill the empty slot with any relic for free, and at level 12 the Vision Shard relic can also be replaced with any other relic for no cost. All players start with an empty Relic slot and a Vision Shard relic. Once used they will go onto cooldown before they can be used again. Relics are a type of activable items that grant useful extra abilities. The drawback is that selling the chalices yields no gold in return (however, if the player hasn't left their fountain or consumed any charges, the purchase can safely be undone). Stacks are automatically refilled when re-entering a friendly fountain. Unlike regular consumables, once all chalice charges are consumed, the item isn't removed but becomes temporarily unusable.

Some consumables won't be available for purchase until after reaching a certain level.Ĭhalices are special early game consumables that allow players to invest an initially large amount of gold for items that behave like a stack of Potions or Wards. Wards and Sentry Wards are an exception to this as players can only carry two wards and one sentry ward at any time. Gods can only carry two different consumables at a time, but can usually buy multiple of the one consumable up to it maximum cap.

Items are arranged into three main categories: Consumable items, Relics, and Passive items.Ĭonsumables are one-time use items that are removed on activation. There are also some items that can only be purchased after reaching a specific god level, these items will display a padlock on top of the item's icon. Most items come in what is referred to as Item Trees, begining with weak but cheap Tier 1 items which have branching upgrades, giving access to one or more Tier 2 items which then also branch out into powerful Tier 3 items.Īny items grayed out and unselectable are those that are disabled for the player's god or for that particular game mode (for example, certain melee exclusive items being unavailable for ranged gods). In the case of accidental purchases, players can also Undo all recently bought items as long as they haven't left their fountain or activated the item's effect. Items cost Gold to purchase and upgrade, and they can be sold back for 66% of the original cost. They are only available for purchase at the item store inside the fountains area on each base. Items allow gods to increase their statistics and empower their attack and defense.
